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AI In Games
-----------AI In Games
Having acknowledged in our last article that as technology advances so does the gaming industry, also it is worth to mention one
bit older advancement in gaming and that is The AI or Artificial Inteligence. Firstly, AI is a feature of all electronic and digital devices
and softwares that possess the capability of ‘critical’ individual thinking and deciding as well as acting upon decisions made, respectively
to some extent. All AI Units are capable of mimicing human thinking and decision making, again, just to some extent. For example,
AI Bot specialised for chess play can see his next billion moves and to go the hardest and furthest, most unexpected way to his victory so that
the human opponent would not see it coming but instead will be sure that the victory is his untill his very last move before his defeat, that is how
smart the AI can grow. But, still that would be only one branch, that’s why we say in some extent they are capable of human thinking. Howewer,
this could change really quickly as we progress.
This idea of having AI machines was firstly introduced in the distant 1950 by a British mathematician and computer science engineer,
Alan Turing, who gave to the world several things: The Turing Machine (Busy Beaver), The Turing Test, The Automatic Computing Engine,
The Bombe (decypher machine capable of sorting out and breaking down a code from above 51 quintilion combinations).
So, in gaming, we can start with a game that has been made in honour to this extraordinary man, Alan Turing, to some extent.
This particular game bears the name of his famous test which decides which machine possesses artificial inteligence.
This game is called “The Turing Test” and we have also made article about it and mentioned its symbolism in our “Symbolism In Games”
when regarding to the main protagonist of the game, Ava Turing.
So AI in games is actually a software or some sort of code that makes the bots that we compete agains or fight against to be humanly
inteligent, to some extent again. So, for instance, if we play CS and play with bots we can navigate difficulty, but that is in fact, giving
the bots ability to use higher AI and in singleplayer games we normally have the same presence of AI. But AI is not just about that.
In Call of Duty for example, we have only pure code for the bots and we dont even merely have any sort of AI and that we can notice
after some time playing the game, when we notice that the enemies always move in the same way and have one certain pathway.
So AI is more about the different ways of different movements of the enemies and the element of surprise and those things really matter
and make the game more challenging and exciting at the same time. So, in contrast to CoD, Ubisoft’s “Tom Clancy’s Splinter Cell”
series have really widely-ranged high and complex AI mechanics for theri bots. Pure example of it would be, in first place “Chaos Theory” or “Blacklist” and next to them will be “Conviction”.
Written by: Adrian Dimitrijeski
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