INSIDE

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.....

INSIDE

 

This game was a project by Playdead and it took many top-chain people to complete, so, we will, as usual,

shortly go through all them. It was developed by Playdead and published by Playdead also and 505 Games

for the Console retail. It was directed by Arnt Jensen and the producers were Dino Christian Patti, Mads

Wibroe and Forest Swartout Large. The proggramers assigned for this game were Mikkel Svendsen, Mikkel

Gjøl, Thomas Krog, Lasse Jon Fuglsang Pedersen and Søren T. Madsen that done the game under Unity Game Engine.

When we come to the artistic part of the game we have here Jeppe Carlsen the game designer and Morten C. Bramsen,

Jeremy Petreman and Marek Bogdan as the core artists behind the games’ appearance. And lastly from this section, the

music was composed by Martin Stig Andersen and Søs Gunver Ryberg. The platforms on which the game is available are

PC, PS4 and Xbox one and that is so from mid 2016 and on.

It is puzzle-platformer, adventure video game available in single-player game mode only.

 

Interestingly, Andersen was inspired by 1980s B horror films, often using synthesizers, but did not want to compose an

actual soundtrack. Instead, he created the music by routing sound through a human skull and recording the result, a

"bone-conducting sound" that created a "sombre, chill quality" that often complements Inside's visuals and yet as a spiritual

successor to Limbo, Inside reclaimed assets from Limbo's development. Playdead said that the two games were similar, though

Inside is more "crazy", "weird", and 3D. The Danish Film Institute provided one million dollars in funding towards the game.

You are an unnamed boy in a dystopic world who explores a surreal environment presented as a monochromatic 2.5D platform

game and try to avoid death while solving environmental puzzles. Inside is the spiritual successor to Playdead's 2010 game Limbo.

The game is dark, with color used sparingly to highlight parts of the environment, and mostly silent, with occasional musical cues.

The boy walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game. He gains the ability to control

bodies to complete certain puzzles, a mechanic similar to the mechanic in The Swapper. The boy can die in various ways, such as being

shot with a tranquilizer dart, mutilated by dogs, ensnared by security machines, blown apart by shockwaves, or drowning. As in the

predecessor game Limbo, these deaths are presented realistically and are often graphic. If the character dies, the game continues from

the most recent checkpoint. At various points in the game, you may discover hidden rooms containing glowing orbs. If all the orbs are

deactivated during a playthrough, you will unlock the game's alternate ending. When he reaches it, he returns to one of the bunkers and

gains access to a new area. Ultimately the boy reaches an area that includes a bank of computers and one of the mind-control helmets,

powered from a nearby socket. The boy pulls the plug from the socket, upon which the character takes the same stance as the zombies,

and the game ends moments later. However, both endings aroused many different theories and drew connections even to The Matrix,

the movie.


Written by: Adrian Dimitrijeski

 

Watch for more:

 

Inside Official Launch Trailer





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