Quake III Arena Cover

Quake III Arena

Publisher: Activision

Genre: Sci-Fi First-Person Shooter

ESRB/ Pegi: M

Our rating 8.8
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Quake III Arena PC Game

Quake III Arena System Requirements

Minimum system requirements

CPU: Pentium 233 MHz
RAM: 64 MB
Video Card: 8MB 3-D Hardware Accelerator with full OpenGL

Recommended system requirements

CPU: Pentium 266 Mhz
RAM: 128MB RAM
Video Card: 16MB 3-D Hardware Accelerator with full OpenGL



Quake III Arena - Short description


Quake III Arena (also known as Quake 3; abbreviated as Q3A or Q3), is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action. The single-player is instead played against computer controlled bots in a similar style to Unreal Tournament.

Notable features of Quake 3 include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe and rocket-jumping.

Quake 3 is available on a number of platforms and contains mature content. The game was highly praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer.

Unlike its predecessors, Q3A does not have a plot-based single-player campaign. Instead, it simulates the multiplayer experience with computer controlled players known as bots. The game's story is brief - 'the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.' The introduction video shows the abduction of such a warrior, Sarge, while making a last stand. Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon

Source: Wikipedia, Game's homepage


Game Screenshots

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