id Software Took Inspiration from "Rock 'n' Roll" for Doom

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People play Doom to "kill demons and blow sh** up in amazing ways"

id Software has revealed that their goal for how Doom feels like when playing was "rock 'n' roll." Creative director Hugo Martin, in an interview with Game Informer said that the world id Software built for Doom is over-the-top.

"Rock 'n' roll was our inspiration for everything," Martin told Game Informer. "There is a lot of heavy metal in our hell, and that is intentional."

He added: "When you look at the original Doom, we always said it looks like the kind of stuff a 15-year-old would draw on the back of his notebook during math class. We really wanted the world to look like that--to have a personality that would shine through in everything we did. So we have a lot of skulls; it's kind of over-the-top. A little bit of Castle Grayskull in there; it's very He-Man."

Martin also touched on what kind of story players can expect from the new Doom. He said that keeping with Doom's tradition, there won't be much of a narrative. But that doesn't mean players who want to explore the lore won't have some options to do so.

"Story isn't something big in a Doom game, and we've taken that approach," Martin explained. "It's not what people come to Doom for; they come to kill demons and blow sh** up in amazing ways. That's really been the focus for us. That said, we've definitely infused some pretty good mystery and some fun things for players who want to find it and want to dive in and explore it a little bit."

Doom launches this spring for Xbox One, PlayStation 4, and PC. There will also be a beta available on all three platforms before launch.

 

 



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