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The Last Guardian's Director Talks About The Game

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"I wasn't sure if people would remember the title."

When The Last Guardian was re-revealed at E3 2015 this week, the game's creative director Fumito Ueda admitted that he wasn't sure  how people would react.

"Yes, it's been a few years since our last announcement," Ueda said. "From my point of view, it was very unpredictable how the audience would react. I wasn't sure if people would remember the title. Admittedly, I was a bit nervous."

But this anxiety was short-lived, as fans responded positively to the game's announcement.

"After the announce I saw the reaction, and the cheering--and that proved to me that people had really been waiting and were excited to see us reveal The Last Guardian for PS4," Ueda said. "Afterwards, I was more relaxed and happy!"

Ueda also said that the biggest reason why the game has had an extended development schedule was the technical challenge of transitioning the game from PlayStation 3 to PlayStation 4.

"If I had to call out one of them, it was more of a technical hurdle that we had to overcome," Ueda said about why the game was delayed. "But eventually we have overcome it, and we have finally--proudly-- announced the game for PS4 during the E3 press conference."

Lastly he assured fans that The Last Guardian has not changed at all.

"The game content itself--the storyline etc.--that stuff has not changed," he explained. "Obviously, the migration to PS4 has enabled us to push the envelope on the technology side. The overall aesthetic that the team is going for isn't necessarily 'edgy' but we have a very specific art style we are aiming for and the PS4 hardware has helped us achieve our goals."

The Last Guardian launches in 2016 exclusively for PS4.

 



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