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Naughty Dog Talks About Uncharted 4 Combat, Stealth and More

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The Uncharted combat works best "when it has a flow to it."

In an interview Uncharted 4: A Thief's End's creative director Neil Druckmann said that he wanted to make a Nathan Drake adventure that thinks big.

Druckmann also said that he wanted to achieve "a wider more sandbox feel" for the game.

"With the verticality of Nathan Drake, with adding set pieces that weren't necessarily in this demo, how do you get a bigger flow, something that is deeper at an emotional level? All those things come together to make the Uncharted that we want to play," he said.

He also added that the release of the demo allowed Naughty Dog to focus on completing the project.

"We have our vertical slice and we've found our flow and the voice of this game. Now it's like, how do you expand on that?" he said. "How do you flesh that out across the entire experience, making sure it's got its proper pacing, it's got its ups and downs? It seems like an eternity from now until when we'll be finished with it."

Lastly, Druckmann said that the developer team putting a lot of effort in the combat. "To us the Uncharted combat works best when it has a flow to it, when you are not just behind cover, shooting over and ducking back down. When your cover is getting flanked and you have to jump and move down to another level." He said that more advanced use of stealth and traversal were examples of how the game is moving on from previous offerings in the series.

 

 



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