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Metal Gear Solid V to not be "limited to one console"

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Hideo Kojima the Metal Gear Solid creator teased the concept of Metal Gear V: The Phantom Pain being a multiplatform game.

Speeking in a recent interview, Kojima said he is considering the idea od multiplatform development, and has shared the idea of game players that can access whenever they wanted with the Peace Walker.

"With Metal Gear Solid 4 we were somewhat limited technology-wise. At that point, I wanted to work on multi-platform development, which is why I started work on the Fox engine. I wanted to make something in an open world. Snake infiltrating in the rain, all those things I wanted to make six years ago, I think those are becoming a reality here in Ground Zeroes."

"MGS 4 was a turning point: the engine, the multi-platform, and online elements. Moving forward I wanted to have a Metal Gear Solid that you could play on whatever you wanted. And that's how we created Peace Walker. Now we're presenting something again that's console-only, but that's not actually true of Metal Gear Solid V."

"When we turned MGS into an open world game [with Metal Gear Solid V], it turns out the player wound up in situations where they could be spotted from any direction 360 degrees around them. Sometimes, you wouldn't know where you were spotted from. We first wanted to give the player a notice--you were spotted here at this angle, and also to give them one chance to defeat the enemy within a certain time frame. Then it wouldn't be counted as the player being spotted."

"That's part of the gameplay modifications we're working on now. One thing I want to make clear is that this will not make the game much easier. With the stress and tension levels that players will experience going through the game, I can guarantee that it's not going to make the game easier for anyone."

 

 



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