Gigantic Delayed to 2016

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"We need to move the launch window for Giganticinto 2016."

Gigantic developer Motiga has announced that the free-to-play game has been delayed to 2016. The studio has cut 16 jobs as a result.

The Gigantic delay comes in part as a result of feedback from the game's testing periods.

"We've received lots of valuable feedback throughout our testing phases, and as we reflect on the things we must accomplish to meet the expectations we have set for ourselves, it is clear that we need to move the launch window for Giganticinto 2016," Motiga said.

"Unfortunately this change in schedule has meant Motiga had to make some difficult decisions this week," the studio said. "As a pre-revenue startup, our resources are finite. Stretching Gigantic development milestones over more time requires that we stretch those resources in the same fashion. As a result, today Motiga has had to lay off 16 employees at the studio. All impacted employees are receiving severances and job placement assistance."

Motiga went on to say that saying goodbye to the departing staffers is "painful," but the studio continues to be committed to "delivering Gigantic at the highest possible quality."

The game also supports cross-platform play between Xbox One and PC.

 

 



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