DOTA 2 Can Now Be a Third-Person Shooter
-----------The third-person shooter mode is achieved using only the tools and game engine.
Modder BMD_ has transformed the isometric DOTA 2 experience into a third-person shooter. He accomplished this by using the very tools and game engine upon which DOTA 2 runs.
BMD_ altered Dota 2's mechanics to allow for third-person play.
"I did completely blow away and recreate my own keyboard/mouse control system instead of using the built in DOTA controls. I created my own system of motion that allows me do to things like have characters jump and strafe, and turn at an infinite rate," the modder told Reddit. "In fact, no unit orders are given at all in the game, nor are any hero abilities or items used."
BMD_ thinks that only the camera might be difficult to get used to.
"The camera controls are extremely hacked-in (but functional), and you can probably see in the video that each player has to select a flying enigma unit at the start which I detect and then use as the object to point the camera at," BMD_ said. "There is no facility currently available for me to manually reposition the camera except by locking the camera to the created "camera" unit, which results in some unfortunate limitations."
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