DOOM Directors Discuss Potential Sequel Ideas

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id Software's Hugo Martini and Marty Stratton talk about possible sequels for the fast-paced FPS DOOM, and review what elements made the reboot that replaced Doom 4 so special.

The story behind 2016's first-person shooter title DOOM has been quite a long and winding one, as it originally started as the id Software-helmed Doom 4, the intended latest follow-up in the popular action game series. After releasing to the public and being well-received by critics and consumers alike, the minds behind DOOM might be looking to take advantage of its yet-untapped potential and create a sequel.

During the interview with IGN in 2017 at D.I.C.E (Design, Innovate, Communicate, Entertain) Summit, id Software's creative director Hugo Martini and DOOM's executive producer/game director Marty Stratton talked all things game development, most importantly their interest in making potential sequels for the 2016 title. When Stratton was asked whether id Software would continue down the newly-refreshed DOOM path or perhaps take on brand-new titles, he commented on the freedom the company imbued into the refresh of the franchise. "We left ourselves a really, really amazing canvas and a lot of colors to paint with going forward," Stratton stated.

Although DOOM co-directors did not give any word or confirmation on any new projects, they did comment on the success of the title's multiplayer DLC, and said that it's likely something they'll look into implementing in future games. Stratton specifically discussed the DLC's revealing nature:

"My thoughts on what we did for the multiplayer DLC are that it's definitely the best of the multiplayer stuff that's out there. We are focusing on the multiplayer, we've got some things that we want to still do and give players..."

Martin and Strutton went on reviewing DOOM's popularity and what worked well for the title, weaving those elements into talks about possible future installments. During DOOM's production, id Software was mindful of the audience and worked to create a narrative that was respective of their intelligence but wasn't too cut-and-dry that everyone could see exactly what was next to come.

DOOM released May 13, 2016 for PC, PS4, and Xbox One.



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