Monument Valley

-----------
.....

Monument Valley

We have mentioned both Valley and Sky Valley and other indie games such as No Man's Sky, RiME and Astroneer, but we have alsmost

forgotten to mention the third ‘Valley’ in the way, Monument Valley.

This is yet another Indie game in the row, developed and published by Ustwo Games for the iOS, Android and Windows Phone platforms

and was released back in 2014. It is a single-player puzzle game directed by Neil McFarland and produced by Dan Gray. For its appeal,

care have taken the designer Ken Wong and the artists Ken Wong again and David Fernández Huerta with the help of the programmers

Peter Pashley, Manesh Mistry and Van Le using the Unity Engine. Its visual style was inspired by Japanese prints, minimalist sculpture,

and indie games Windosill, Fez, and Sword & Sworcery, and was compared by critics to M. C. Escher drawings and Echochrome. The art

was designed such that each frame would be worthy of public display. In Monument Valley, player-character princess Ida journeys through

mazes of optical illusions and impossible objects, which are referred to as "sacred geometry" in-game, while manipulating the world around

her to reach various platforms, as she journeys to be forgiven for something. The game is presented in isometric view, and the player interacts

with the environment to find hidden passages as Ida progresses to the map's exit. Each of the ten levels has a different central mechanic.

Interactions include moving platforms and pillars, and creating bridges. The player is indirectly cued through the game by design elements like

color, and directly cued by crow people, who block Ida's path. The game includes a camera mode where the player can roam the level to

compose screenshots. It includes filters similar to those of Instagram. The game's soundtrack features music by Stafford Bawler, Obfusc, and

Grigori and was developed under the working title, Tower of Illusion. It began with a piece of concept art drawn in the style of M. C. Escher, and

the final design did not deviate far from this original. The gameplay was designed to let the player find the object of the game through exploration,

without direct guidance. Its story can be described as a symbolic "song" rather than a narrative book.

One interesting thing that you might notice is that the game uses colors to signify where the you can interact,

similar to Mirror's Edge.


Written by: Adrian Dimitrijeski

Watch for more:
Monument Valley



There are 0 comment/sAdd a comment

Member Login

Forgot your password?

Create account?

Latest news View All

Sega wants you to stay home and play Total War: Shogun 2 FOR FREE

Back on Friday, Sega publisher via Steam told players that they w... Read More

The Last of Us Part II has a new release date, Ghost of Tsushima postponed until July

Sony wasn't having the best start to the new week. Late last nigh... Read More

2K Games Reveals Why WWE 2K21 Is not Coming Out

After World Wrestling Entertainment (WWE) confirmed there would b... Read More

FROM THE BLOG

Mirror’s Edge: Catalyst

Posted by: Tome

Added on 3 Dec, 2016

The Sims 3: Seasons

Posted by: Sneska

Added on 15 Feb, 2013

Hardware News

Xbox Scorpio Reveal in Coming Weeks

Xbox Scorpio Reveal in Coming Weeks

A Microsoft report states that there are plans to unveil Xbox's Project Scorpio ... Read more

Xbox E3 2017 Press Conference Will Focus on Games

Xbox E3 2017 Press Conference Will Focus on Games

Head honcho of Microsoft's Xbox division, Phil Spencer, makes an open declaratio... Read more

Nintendo Switch Storage Cards Cannot Transfer Between Consoles

Nintendo Switch Storage Cards Cannot Transfer Between Consoles

Those who want to transfer a storage card between Nintendo Switch consoles will ... Read more

Close

Choose your settings and press CHECK button