Frozenbyte Responds to Complaints That Trine 3 is "Too Short"

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"What we sold on Early Access was the 'realistic' vision and what we promised is what we have delivered, in our opinion."

Trine 3 was released last Thursday, after four months in Early Access. Since then it's achieved a 'mostly positive' review status on Steam, but players are complaining that the game is too short. Now Frozenbyte VP Joel Kinnunen to address the issue.

"Trine 3: The Artifacts of Power has ended up costing nearly triple that of Trine 2 – over 5.4 million USD," Kinnunen writes. "We have squeezed everything we could into the game, there's nothing left on the table. We initially had a much longer story written and more levels planned, but to create what we envisioned, it would have taken at least triple the money, probably up to 15 million USD, which we didn’t realize until too late, and which we didn’t have."

Kinnunen dismissed the claims that the studio has cut or withheld content in order to sell it as DLC down the track. Instead, the final version is a product of the studio's initial "vision" for the game overreaching its capacity to fulfil it.

"We tried to make something too ambitious, and it ended up financially impossible," he writes. "What we sold on Early Access was the 'realistic' vision and what we promised is what we have delivered, in our opinion. The finished Trine 3: The Artifacts of Power game might not be as long as we hoped initially, but something we are very proud of nonetheless, and generally around 6-7 hours is what we think new players will spend with the game on average.

"We're aware that some players have completed the game in less than that, 4-5 hours for example, and we accept that. I'm sure you can speedrun it much faster too, but so you could in previous Trine games and in most other games too."

There are no plans for DLC to make up for the so-called "cliffhanger ending", though he didn't rule out the story continuing in some form. Still, whether that happens or not remains to be seen.

"The future of the series is now in question," Kinnunen writes, "as the feedback, user reviews and poor media attention has caught us by surprise."

 

 



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