Call of Duty: Advanced Warfare's Multiplayer Explained

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Sledgehammer explains how the game's future gadgets will work in multiplayer.

In a new interview, Sledgehammer co-founders Michael Condrey and Glen Schofield talked about how the team is progressing and fundamentally altering the well-worn Call of Duty multiplayer formula. "We've got heavy weapons, which is sort of another new class, verticality through the boost jump--you can imagine what that does to the multiplayer experience," Condrey said. "And then cloak, super-strength, and then off-the-controller changes, like the exo-boost and the exo-slide."

He continued by saying that the abilities now enable players to perform different actions that further change the way the game is played. "We've got a really great combo now with the boost jump and then a lethal slam from above. We feel like it's a pretty fundamental change to the second-to-second combat, as well as the broader linear experience that you see in campaign."

Condrey said that he believes that "the variety that the new controls and the exo bring to gameplay is pretty revolutionary."

Call of Duty: Advanced Warfare launches on November 4 for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC, although the last-gen versions are in development at High Moon Studios.

 

 



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