LIMBO

LIMBO

This game is the predecessor of yesterday’s LIMBO and is by Playdead and published also by Microsoft Game Studios for

the Xbox 360 console retail. And again the director is Arnt Jensen and was produced by Dino Christian Patti and Mads Wibroe.

As for INSIDE, artists were Morten Christian Bramsen and Stine Sørensen with the music being composed by Martin Stig Andersen

and designed by Jeppe Carlsen, done under the programming skills of Thomas Krog for several different platforms such as Xbox 360,

PS3, PS4, PS Vita, Xbox One, Linux, iOS, Android, OS X and offcourse, PC. This game was released six years before INSIDE, back on

21-st of July in 2010 and same as INSIDE, it is puzzle-platformer, single-player only, video game.

This is extremely takes very low system requirements as it needs only 512MB RAM and 150MB hard disk space.

Limbo is a 2D side-scroller, incorporating a physics system that governs environmental objects and the player character.

Uncertain of his sister's fate, a boy enters LIMBO. You again guide an unnamed boy through dangerous environments and traps as he

searches for his sister accompanied with greyscale graphics and with minimalist ambient sounds, creating an eerie, haunting

environment. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer you from

unworkable solutions.

The game is presented in black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie

atmosphere often associated with the horror genre.

This boy (again) awakens in (this time) the middle of a forest on the "edge of hell" (the game's title is taken from the Latin limbus, meaning "edge").

While seeking his missing sister, he encounters only a few human characters who either attack him, run away, or are dead. At one point during

his journey, he encounters a female character, but is prevented from reaching her. The forest eventually gives way to a crumbling city environment.

On completion of the final puzzle, the boy is thrown through a pane of glass and back into the forest. He walks a short distance until he again

encounters a girl, who, upon his approach, stands up, startled. At this point, the game abruptly ends.

It is being described as close to perfect at what it does as a game can get, a genius freaky, weird masterpiece, dark, disturbing and uncomfortable,

yet eerily beautiful, Limbo is a world that deserves to be explored.

Jensen purposely left the game with an open ending though with a specific interpretation only he knew, though noted after the game's release that

some players, posting in forum boards, had suggested resolutions that were "scary close" to his ideas.

Written by: Adrian Dimitrijeski

Watch for more:

LIMBO - Trailer



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