Viceral Talks About The Inspiration Behind Hardline
-----------Hardline was never going to be a military-focused game like the core series.
Viceral Games general manager Steve Papoutsis outlined the inspiration behind Battlefield Hardline.
"There's a number of people on the game team that love a variety of different TV shows, and movies, and films. And one of the things that keeps coming up over and over again in terms of inspiration, one of the series has been Justified, a TV show," he said. "It kind of blurs the line between what's good and bad."
"Some of the stuff that I personally like; I love Pulp Fiction; I love the bank heist in [Batman: The Dark Knight], I thought that was awesome," he said. "Of course, Die Hard is one of my big favorites. But I think another thing people have said about us is that they feel like our heist map that we showed at E3--High Tension--was reminiscent of Heat. So those are some of the things that are some of our inspirations."
Papoutsis also spoke about how from the beginning Viceral wanted to move away from military focus of the main series.
"When we started working on Battlefield and came up with the idea for Hardline, we were excited about trying to create a new setting for the franchise," he said. "Taking it away from the military that you've seen in the past and making it more of a personal kind of setting, and focusing on the war in the streets; going cops and criminals was really appealing to us."
Hardline was originally planned for a release on October 21, but EA and Viceral back in July delayed the game to "early 2015."
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