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Ubisoft Explains Why Assassin’s Creed Unity Runs At 900p

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"We did not lower the specs for Assassin’s Creed Unity to account for any one system."

With the revelation that the PS4 and Xbox One versions of Assassin's Creed Unity would both run at 900p, many fans were confused. That decision was made in order to "avoid the debates" that are going on around the two consoles.

Ubisoft has since clarified this with a statement, in which it explains that no specs were lowered for Assassin's Creed Unity to "account for any one system", and further, that Unity's final specs aren't locked in stone.

"We understand how Vincent’s quotes have been misinterpreted," reads the statement from Ubisoft. "To set the record straight, we did not lower the specs for Assassin’s Creed Unity to account for any one system over the other.

Assassin’s Creed Unity has been engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC. It’s a process of building up toward our goals, not scaling down, and we’re proud to say that we have reached those goals on all SKUs.

At no point did we decide to reduce the ambitions of either SKU. Both benefited from the full dedication of all of our available optimization resources to help them reach the level of quality we have today with the core Assassin’s Creed Unity experience.

Final specs for Assassin’s Creed Unity aren’t cemented yet, but we can say we showed Assassin’s Creed Unity at 900p during our hands-on preview event last week. We’re confident that gamers will be thrilled with the gorgeous graphics and how Paris is brought to life in Assassin’s Creed Unity."

The Xbox One and PS4 versions of last year's Assassin's Creed: Black Flag both ran at 900p initially, until a later patch upscaled the PS4 version up to 1080p.



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