The Sandbox Will Grow With Uncharted 4

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"I think our goal with the layouts in some of these spaces is that there's not that golden path," designer says.

Naughty Dog's upcoming action-adventure game Uncharted 4: A Thief's End is being developed as an open, sandbox style, where players have a range of options for how they want to tackle an objective.

"I think our goal with the layouts in some of these spaces is that there's not that golden path," Cambier told Game Informer. "You turn this corner, you're going to find something surprising. Or maybe this way you're going to use your potions; the mixup of your different tools. There might be a shimmy ledge this way, there might be things that break this way; so every path has that action, that tempo that you want."

Cambier, previously worked on The Last of Us ahd he says that Naughty Dog is tasked with "figuring out how to design on this new scale" that the power of the PS4 provides.

"Because you want to go bigger in this jungle layout that we have," he said. "You can see just all the avenues that Drake has; these new tools. You give the player a tool like the grappling hook. Then you realize how much space you need to fulfill that and how far you can go. How you design a space that has that size and that epicness, but is still understandable, digestible."

Uncharted is scheduled for release later this year, but Sony has not yet announced a release date.



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