The Division Is a "Proper RPG"

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Ubisoft also reveals that it is aiming for "endless gameplay" with The Division.

The upcoming third-person action game The Division is aiming to offer "endless gameplay," says art director Rodrigo Cortes. He says Ubisoft's goal with the The Division is to keep gamers playing "for a long time."

"We don't want to do a story that ends and it's like you can take the disc and put it on the shelf," he explained in an interview. "We want to keep the players enjoying the game in many different ways so we would obviously offer different activities like PvP, PvE, and several progressions."

The Division will also feature a progression systems for gear, player statistics, and your base of operation, which can be continually upgraded, Cortes said. Ubisoft will also support The Division with new content following its release, adding more hours to the main experience.

"We're hoping for endless gameplay," Cortes said. "On top of that, we'll support the game heavily post-launch, though we won't go into details yet."

Also in the interview, Cortes spoke about how The Division, while it has shooting mechanics, is actually more of a role-playing game than a shooter.

"For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is," Cortes said. "It has shooting, and is shooter-like. If you look at it, that's the whole point because we want it to be very immersive. But it's not a shooter with some RPG stats tacked on. It's actually a proper RPG from the very beginning. There's deep progression when it comes to loot, gear, and levels and you'll be able to customize every skill, do exactly what you want, and choose roles. So, that's probably the biggest communication challenge. We want to make clear to everyone that it's an RPG."

The Division launches in 2015 for Xbox One, PlayStation 4, and PC.

 



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