Stellaris - Modding In First Plan

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Stellaris - Modding In First Plan

Paradox has announced that modding will be an important part of the new 4X strategy Stellaris, which comes on PC May 9th.

Paradox Interactive has recently published the first modding tools for recent strategy, Stellaris. It's about the tool Clausewitz Maya Exporter, which will help modders not only create content for Stellaris, but also for other tittles that rely on the newer version of the graphics engine Clausewitz, just like Hearts of Iron IV. Partial support includes older tittles from Paradoxs' catalogue like Europe Universalis IV and Crusader Kings II.

Henrik Fahraeus from Paradox has said: "Modding was always a crucial part in our games. A lot of fans get to know our games through mods, so it's very important for us to cooperate with these kinds of users and creators of additional content". Stellaris will definitely not be an exception in this aspect.

Designer Joakim Andreasson has confirmed that modders will be able to change every value in Stellaris, every rule, the whole content which will be seen in the game. The team from Paradox considers that seeing new additions that members of the community will prepare, will be pretty exciting.

Here are some guidelines about modding Stellaris:
 -Create a mod for your modifications: use a personal mod for small changes and never modify files directly in the Steam folder.
 -Use a good text editor to edit and search into multiple files.
 -Minimize overwriten vanilla files by adding separate files and loading from folders whenever possible to improve mod compatibility.
 -Use a proper merge tool to merge between folders and update modified vanilla files to a new patch.
 -Validate your mod with The Validator. It will save you a lot of pain and time troubleshooting crashes and bugs.
 -Backup your work to avoid losing everything.
 -Use ANSI (Windows-1252) encoding for text files.
 -Use comments starting with # character to remember reasons for writing tricky stuff.
 -Indent properly to easily spot curly brackets.

Stellaris comes out on May the 9th on PC, Mac and Linux. It's about a 4X strategy game, genre that has made Paradox famous and with it, this time the story doesn't take place in some historical periods, but 20 something years in the future. The main goal in Stellaris is to explore and colonize the universe, work on diplomatic relations, unexpected mutanies and everything else that follows the expansion of an empire, even one in space.



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