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Shadow of Mordor Director Speaks About the Game's Difficulty

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Monolith decided against offering a novice difficulty option for the game because it would have "Fundamentally Broken" the Game.

Design director Michael de Plater said that it is important that players feel a certain level of challenge so they could understand the depths of the game's ambitious Nemesis System.

"We could have had an Easy Mode," de Plater told us. "And if we did, the game would have fundamentally been broken. Because if you could just hack and slash your way through the game without having to stop and think, without getting killed, without seeing these guys level up, without the world evolving, people wouldn't have got to experience the Nemesis System."

"To be brutally honest, we saw that [in testing]," he said. "The people who were the very end of the bell curve in terms of their coordination and skill--the people who found the game most easy, were also the ones who also found the Nemesis System least engaging."

De Plater continued on to say that Monolith does not need an easy mode, but an even more challenging one.

"Actually, a hard mode is probably what we needed even more in some ways than an easy mode," he said.

Middle-earth: Shadow of Mordor was released on Microsoft Windows, PlayStation 4, and Xbox One in September 2014 and released on PlayStation 3 and Xbox 360 in November 2014.

 



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