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Remedy Entertainment Not Ready to Commit to Alan Wake 2

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The developer is making sure "all the elements are right for the success of a sequel."

Remedy Entertainment, the developer of the upcoming Xbox One-exclusive Quantum Break has revealed that an Alan Wake sequel after the game was released "wouldn't work."

As reported by DualShockers, the studio's creative director Sam Lake attended Cité des Sciences et de l’Industrie in Paris and discussed the early stages of Alan Wake 2's development.

"We tried to create Alan Wake 2 right after Alan Wake, and obviously you need the right partner. You need the right funding. You need the right concept," he said. "Alan Wake, in some ways, for Remedy is really valuable. It’s our own IP. We own Alan Wake. So maybe there’s also a bit of extra carefulness in making sure that all the elements are right for the success of a sequel. And it just didn’t seem like we were getting it started in the right way.

"We were looking into it. We were doing prototypes. We were doing demos and experimenting on that, and it was really through [those] discussions, that eventually with Microsoft, that we had partnered with for Alan Wake, led into the idea of Quantum Break, but it felt like Alan Wake at that time wouldn't work, in the way we wanted it, at that time, to work."

According to Lake early work on Alan Wake 2 eventually led to the idea for Quantum Break. This is beneficial as the studio has since come up with better ideas for what an Alan Wake sequel could be.

"I think that it has been, in a way, fortunate, because we have been iterating the idea of what an Alan Wake sequel could be, and along the way there has been much better ideas than what the concept coming out of Alan Wake was for the sequel."

 

 



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