Hideki Kamiya Talks About Scalebound

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Scalebound was about a little girl and some dinosaurs.

In a new interview between Gamespot and Hideki Kamiya, it was revealed that the game went through a few very distinct redesigns between its initial pitch in 2006 and the version that surfaced in 2014.

"When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they'd do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.

We changed the dinosaurs to dragons, but at that point the lead character was even weaker than Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted."

Scalebound is set to launch for Xbox One in late 2016.



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