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Fable Legends Director Says The Free-To-Play Model Isn't "Evil"

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"Microsoft is much more interested in making a happy community of players and making the Xbox and Windows 10 a fun place to play."

 

In a new interview with GamesIndustry International, Fable Legends game director David Eckelberry revealed that the decision to make the game free-to-play was the result of experimentation.

 

"It's a model that is a weapon, in some sense. So a weapon can be used for good and a weapon can be used for evil," he said. "We wanted to be sure that the world knew that we weren't doing this for the reasons of a business model. Nobody came to Lionhead Studios and said, 'We want you to make a free-to-play game.' They said, 'Make a new Fable game.' And we said, 'OK, let's experiment, let's be innovative.'"

 

"Microsoft is much more interested in making a happy community of players and making the Xbox and Windows 10 a fun place to play--it doesn't need us to be evil," he added.

 

Eckelberry also gave insight as to why they didn't reveal the game's business model untill recently.

 

"It's the biggest and most expensive Fable game that we've ever made in terms of the amount of time we're investing in it and the size of the team," Eckelberry said. "It's a major project for Lionhead, as big as we've ever done."

 

"We really wanted the world to get a sense of that; we wanted everyone to know we wanted to do this innovative thing," he added. "Look, whether we had charged $60 for it or brought it to market as we are, we wanted people to be excited about playing it, instead of worrying about how they were going to buy it."

 

Legends launches on Xbox One and PC later this year featuring cross-platform play.



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