DICE to Fix Battlefield 4 Rubber-Banding Issues

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Battlefield 4 developer DICE promised to fix the rubber-banding issues, which sees players teleport randomly around the map due to connectivity issues.

A Battlelog update reveals that the problem lies in the server performance, which is noticeable considering the shooter can support up to 64 participants in a single match.

"We wanted to provide a quick update on the issues with Battlefield 4 'rubber-banding' some players on certain platforms experienced during matches with 64-players," the developer wrote. "Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

"As soon as we know the exact timetable, we’ll let you know the ETA.  Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon."

This will be the latest out of many, including including sprint-death and enemies not taking damage. With EA promising not to work on future projects till Battlefield 4's issues have been sorted out.

 

 



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