Crytek Says Impressing People With Graphics is Getting Harder
-----------"The consoles are clearly behind high-spec GPUs in terms of raw horsepower."
Even though Crysis and Ryse: Son of Rome from developer Crytek are some of the best looking game available, the developer says it is not as easy to impress players with beautiful graphics as it used to be.
"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Crytek’s principal rendering engineer Nicolas Schulz said in an interview. "That said, there’s still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."
Schulz also takled about the limitations of high-end PC graphics processing units compared to the current generation of consoles. He said that the current generation of hight end PC GPUs is far from being able to reach 60 frames-per-second at 4K resolution, which is four times the amount of pixels that need to be shaded compared to 1080p.
"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."
Ryse: Son of Rome will launch for PC on October 10, Crytek recently revealed that the PC version of the game won't feature microtransactions.
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