Capcom Talks About Deep Down's Graphics on PS4

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The publisher wants to offer "realer than real" experience.

Capcom's senior manager of consumer games development Teruki Miyashita in a  new interview spoke about Deep Down's incredible visuals and unique audio features, among other things.

Miyashita said the power of the PS4 has allowed the developer to "incorporate more incredible graphics than ever before" with Deep Down.

"We're focusing on things like how to recreate real life gases and liquids, such as flames and running water," he said. "In addition, we can now portray minute details, such as the degree of rust in weapons and dirt on a piece of cloth."

Miyashita also revealed a new audio feature for Deep Down which as he describes will help players stay "fully immersed" in the game.

"Creating a feeling of realism is critical, and this holds true for the sounds," he said. "For instance, the voices of the 'mementos (emotions)' come from the TV speakers at first, but after you pick up a certain object, you hear the voices coming from the controller in your hands. Say you put something in your pocket, you'll hear the sound right there near you--we can now offer you that kind of a 'realer than real' gaming experience. This feeling of being 'fully immersed' is of utmost priority to us."

Capcom has not yet set a release date for Deep Down. Miyashita asked fans for "a bit more patience," adding that the developer is "putting our shoulder to the wheel" to get the game ready for release.

 



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