Bloodborne Wants You to Feel The "Fear and Terror"
-----------Director also says that fewer total weapons than previous Souls games isn't a big deal.
Bloodborne director Hidetaka Miyazaki says that the game is built to make players feel the fear and terror.
"There are several reasons why you need a sense of horror in the world, especially with Bloodborne, which has a more chilling world view than Souls," Miyazaki says in a PlayStation Blog interview. "It's not like horror is something we specifically go for, but it's important to have that sense of fear and terror because it directly ties into the player overcoming that and enhancing their sense of achievement."
Miyazaki also explained why he typically wants to make dark and punishing games.
"My personal view is that the world we live in can be a harsh and unkind place," he said. "To create a game world that is always kind to players--that's not how I see the real world. Whether it be nature or society, it's often a harsh and unkind environment--so that translates into my games."
During the interview Miyazaki also responded to the fact that Bloodborne doesn't have as many total weapons as previous Souls games.
"The weapons transform," Miyazaki said. "So one weapon will have various uses and strategies that you can implement. You can also customize your weapon with Blood Gems. You can have many different combinations--so actually the amount of weapons in Souls is absorbed in Bloodborne by this customization element and how someone can tailor a weapon to how they want to use it. In a way, the variety is still there, but it's absorbed down on a customization level, rather than in the quantity of actual weapons, much more than in Souls."
After a delay, Bloodborne launches March 24 exclusively for PS4.
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